The Force

"It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together."

- Obi-Wan Kenobi

The Force is a mythical energy field in the Star Wars universe used by both the Jedi and the Sith for power. Users of the Force had the potential to have any ability it bestowed, though they needed to be skilled or powerful enough to use such abilities to better extent. Abilities are obtained and utilized through intense concentration, as well as great mental and emotional devotion when a practitioner began using abilities, but it becomes much easier with time, learning and practice. The Force can enhance natural, physical, and mental abilities, including mobility, such as during a "Force jump" or to slow a fall from an otherwise dangerous height and accuracy, which can enhance marksmanship. Force powers that are demonstrated include telekinesis, telepathy, deep hypnosis, limited mental manipulation, which could be resisted by other skilled or powerful Force users, enhanced empathy, which can allow users to control animals, clairvoyance, reflexes, precognition, and enhanced speed and resilience. Psionic abilities can be strengthened if users combine their powers with other users, such as using telekinesis on the same object to enhance their telekinetic strength, or combining their extra sensory abilities to overwhelm a strong mind and control it, create a clearer and more detailed Force vision, and enhance overall clairvoyance abilities. For most users, limited range, mental stress, overall duress or distress, being physically, emotionally mentally overwhelmed, all forms of pain, disbelief, distraction, confusion, fear, haziness, being stunned or surprised, lack of alertness, physical, mental or emotional unbalance, disorientation, physical or mental fatigue, the lose of or straining of focus, attention, concentration, visibility, and overall awareness, any and all forms of incapacitation and overexertion, overuse or exhaustion of an ability could limit, weaken, nullify or invalidate the use of such an ability, especially Telekinesis.

In the event of exhausting or stressing their powers or themselves, physically or mentally, users have to wait a minimum length of time before they can use it again or refrain from using it until the user regains sobriety and calmness or timed a use of telekinesis well. Also, most users seem to only be able use this ability sustain and maintain their hold and control over an object for limited times, causing the ability to become fatigued and exhausted, forcing them to limit the time that they manipulate a targeted object or individual. For advanced uses with less overall effort, the ability is usually activated by and channeled using the hands, the latter being the most common way to use the power, which can can also limit use of the ability, especially when the user mind or senses are strained or overwhelmed. Such instances could hamper or limited the use of telekinesis, especially in combat, resulting in Force users resorting to physical combat especially with the use of a lightsaber. Alternatively, intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic strength and intensity, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.

The Light Side of the Force
The Light Side of the Force represents the more benevolence aspect of the Force and is practiced more commonly by the Jedi.

The Dark Side of the Force
The Dark Side of the Force represents an corruptive and addictive aspect of the Force that is not practiced by the Jedi, who view it as evil. It is connected and drawn to any negative, intense, raw, uncontrolled, or aggressive feelings and emotions, such as fear, anger, loathing, bitterness, jealousy, hatred, rage, frustration, greed, intense desire, despair, desperation, contempt, selfishness, pride, hubris, indifference, megalomania, disreguard, apathy, craving, lust, and unrestrained passions. Using these emotions while using the Force enhances them to the point where prolonged usage turns a user to the Dark Side, corrupting and perverting their personality and turning them into an evil vestige of their former selves. For some, this process is irrevocable and permanent, with the mind and personality of the user being scarred with mental or emotional corruption. It can turn the user into a sociopath, sometimes with manipulative traits. Worse cases have caused instability and insanity beyond even the users control or awareness.

While powers are enhanced by the Dark Side, it is more physically overwhelming and corrupting, to the point where the eyes of the users become a luminescent yellow, golden or orange color, sometimes with a fiery red rim. This change can instantly appear and disappear with the mood of the user, with the full use of negative emotions and the Dark Side causing it, and positive or less evil feelings, such as sadness, mercy, remorse or guilt removing it. However, more deeply immersed with the Dark Side the user is, the less likely these changes will reverse. The deepest immersion will cause unnatural aging and deformity, causing the skin to become heavily discolored, as it turns pale white or grey and veins became increasingly visible and turn black. The skin then sags, wrinkles and becomes mottled, while fingernails and teeth turns yellow. The voice can also change, becoming raspy, ragged and low pitched. At times of intense emotion, some users voice's could become an inhuman, ghostly, and bestial shriek or feral roar. In some cases, only the eyes changed while the body remained unaltered, as well as the eyes only changing during moments of intense Dark Side emotion and drawing power from negative and intense feelings, especially if such occurrences have happened before. For Dark Side users, intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage enhanced physical and telekinetic strength and intensity, but at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, especially in combat, which rendered the user vulnerable to enemy's with more emotional and mental control and, therefore a clearer mind.

Mind Tricks
A form of Mind Control, the hypnotic ability to influence and control weaker minds verbal ideas, orders or suggestions, which the victim then repeats then acts upon without hesitation. Some users could even control animals by reaching out with the Force, though they did not need to use verbal ideas, orders or suggestions. If the user used this power with others, they would be able to overwhelm and control the minds of people with strong will.

Force Stealth
Skilled users, especially Dark Side users, can utilize force stealth to mask their force alignment, or even their entire presence from other Force users. This can allow a skilled and powerful user to be in the midst of several powerful and skilled Force users for years with none of them knowing that the user has Force powers or is a Dark Side User. In fact, users of the Dark Side have been able to project this ability to cloud the visions of others and render precognitions useless. In other cases, skilled and powerful users have been able to hide their presence from technological detectors and scanners by manipulating their life signs or brain activity or sending out a jamming signal created from the Force.

Shape Shifting
An obscure, limited and difficult ability, was the Mask technique used by Dark Side users, which could shape shift the individual's appearance, altering the subject at the molecular level. It was mostly used to hide deformity's caused by the Dark Side. Features, age, disfigurations, even species could be concealed with the Mask, though the latter would require an incredible amount of skill to accomplish convincingly. Owing to its molecular nature, the technique lasted until altered, and even a thorough medical examination would not reveal anything out of place, unlike the scars of surgical alterations. Force lightning could destroy this Mask and make it impossible for the user to shape shift again, permanently trapping them in their Dark Side appearance.

Battle Meditation
A difficult ability which enhances focus, concentration, awareness, and removing mental stress or exhaustion of power. the most powerful and skilled users could overcome physical or emotional duress, mental stress, pain, distraction, confusion, haziness, being stunned, discomfort, lack of range or low proximity and lose of focus, concentration, visibility, overall awareness, as well as exhaustion of their powers. This resulted in their prowess being restored while the user is in combat, though such an ability is very difficult to master.

Extrasensory Perception
The Force gives its users with discipline and subtlety of mind an extra sensory awareness and emphatic abilities that the user can use to gain, analyze, and interpret direct visual information about an people, location or physical event in the future, effectively giving them precognitive abilities and premonitions. They can sense and scan the minds, thoughts and emotions of others and the nature of memories that others around them are experiencing. Their abilities allow users to sense the presence of others, especially other Force users and even track them. Blood relations can further enhance these abilities. Also, users could feel negative occurrences happening or sense that danger would personally effect the user in the future. Unfortunately, this awareness is limited and what information that is found is not always in full detail and in fragments. Those who where not skilled with their enhanced awareness would possibly not experience such vision or senses at all.

Alternatively, users can feel immediate danger in their present, usually when it is in their vicinity and can react to it quickly. This gives them instinctive reactions that allows them to easily dodge or counter danger. Sense abilities allowed Force users to immerse themselves in the environment, Which can allow them to use the Force to operate as their senses when their own physical senses are strained, blocked, or impaired. Such way resulted in Jedi learners where helmets that blocked their eyes and had them use the Force to see and react quickly during lightsaber training. Force users could combine their mental and extra sensory powers to enhance them, to the point of creating clearer visions or overwhelming strong minds and controlling them. This ability can be strengthened if users combine their powers with other users, thereby enhancing the clarity of their visions and their ability to interpret them. Additionally, visions of the future where known to happen while a user was dreaming, though this was rare for some.

Telepathy
Such an ability allowed a user with discipline and subtlety of mind to mentally transmit or receive information to and from another. Force user, even from vast distances, including from one end of a galactic system to another. A strong enough transmission could allow a user to project their own ideas and will into that of a victim with a weaker mind and therefore control the victims mind, though an order or idea needed to be verbally conveyed to the victim. This hypnotic suggestion, or mind control, came to be called the Mind Trick. Some users could even forcibly extract and transmit information, thoughts, ideas, orders, and visions to and from others minds, which could be painful for the victim. Trained Force users, and possibly more mentally resilient people in general, can resist this mental manipulation. Users can feel memories and feelings accompanied by them, to the point where the user can scan the thought and memories of those close to them, especially other Force users. Blood relations can further enhance these abilities. Sense abilities allowed Force users to better immerse their senses into their environment. Force users could combine their mental and extra sensory powers to enhance them, to the point of creating clearer visions or overwhelming strong minds and controlling them. Some users could even control animals by reaching out with the Force, though they did not need to use verbal ideas, orders or suggestions. This ability can be strengthened if users combine their powers with other users, thereby extending their range of transmission and reception, as well as being able to control the minds of people with strong will. Users could even telepathically communicate, with or without words. This allowed a user to hear another telepathy user from vast distances. This type of telepathy is further enhanced if the users are blood related.

Telekinesis
The general ability to influence and manipulate a physical system without physical interaction through the control of the strength or energy attributed to physical action or movement, triggered by the users willpower, as well as being dependant on and controlled or affected by physical, mental or emotional strength, stamina, self control, awareness, intention, calmness, sobriety, alertness, and consciousness. For some it was a simple extension of their own physical strength and force and was limited to the amount they themselves could accomplish, or even be a compilation of all the strength and force the user could physically muster. It is also necessary for a user to let go of the distinction of size, weight, number of the things they are manipulating. The abilities strength, magnitude and intensity could be overwhelmed and canceled out by greater physical forces. It is the ability for a Force user to create, distort and manipulate motion, momentum, magnitude, overall mechanical energy, as well as physical and applied forces, such as kinetic energy, friction, pressure, vectors, tension and inertia. This allowed the user to move, summon, lift, stop, catch, push, pull, propel, grip, levitate, shove, shake, vibrate, stagger, collapse, grab, grasp, clutch, clasp, subdue, adjust, eject, disassemble, dismantle, deconstruct, seize, suspend, dangle, hang, twist, contort, fasten, secure, affix, restrain, immobilize, topple, bend, dislodge, compress, repel, wrench, pry, loosen, squeeze, crush, strike, crack, break, shatter and otherwise control any physically movable targets. These uses can affect sound waves, magnetism, magnetic fields, air currents, air pressure and air pockets. Furthermore the ability allows for creating and manipulating seismic energy, tremors, vibrations, winds, magnetic forces, magnetic fields, shockwaves, sonic emission, barriers, and fields of pure mechanical energy and fundamental physical forces, as well as generating to otherwise causing physical impulses, and concussive, impactive, and explosive forces without any physical contact. Using this ability is usually accompanied by loud rumbling or crashing noise, possibly due to expansion of rapidly heated air, just like thunder. It can also mean that sound waves are being intensified, which could result in a shockwave or sonic boom or sonic blast. In fact, use of the ability at the peak of its magnitude and intensity could cause seismic energy vibrations, and sonic booms being created, as well as powerful winds.

Distance, size, mass, weight, precision, magnitude, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. For many users, it is harder to affect things like a thrown, falling, or flying object, or an object moving with great force of its own. The effect will always wear off eventually, much like the exhaust of stamina or endurance, and the user ay be limited on how many times it can be used or how many targets it can be used on. If unaware of a targets presence or loss of interest upon maintaining control, the target is no longer influenced by the power. Also, the user may be unable to focus upon multiple targets for long periods and ay be unable to manipulate a target when out of line of sight or being unable to hear or otherwise have awareness of the targets presence or position. The ability can be highly energy consuming and draining, especially when using it on something exerting greater force, such as heavy objects, being pulled by gravity, and moving distant objects. Focusing on certain objects can cause mental stress and therefore, the body might also affected. Though executing the power is less time consuming than physical exertion, the user still needs time to concentrate on a target animate. The further or the heavier the target or the more complex or intense the execution of the ability, the more time needed to do so. Such things can render the power unreliability, If experiences affect the mind, attention, focus and concentration can become highly difficult. Experiencing emotional shock can also temporarily decrease the power's reliability. Alternatively, intense or even aggressive feelings, such as fear, anger, hatred, grief, and pain, to their highest levels can cause this ability to become uncontrollable. Therefore, emotions can affect the ability and the users control over it and can involuntarily act up when the user has lost mental or emotional control to great extent. These feelings can cause violent mechanical energies to manifest, resulting in powerful vibrations, tremors, forceful storm winds, sonic waves, extreme increases in gravity and pressure, and intense shockwaves, all of various shapes, forms and effects, though all can cause great damage to the vicinity. Anyone experiencing this and then voluntarily uses the Force will lose control and cause similar damage to their area. However, usually the most powerful, skilled, or alert Force users can experience it.

Telekinesis is literally mind over matter, in that a Force user could potentially manipulate even large star ships in accordance to their will, which could be achieved by letting go of the distinction of the object's size, mass, or weight, though this was difficult for most users, and therefore limited uses to simply nudging, pushing, shoving, propelling, striking, pinning, grabbing, restraining or otherwise apply great force on a person without physical contact, usually as a way of attack or telekinetically touching, pressing, grabbing, lifting, summoning, expelling, propelling or levitating small to medium sized objects or mechanisms, the latter being buttons, levers, switches, while some can manipulate internal mechanisms, such as locks. This limitation may cause telekinesis to manifest as an extension of the users own strength, meaning all the strength they have may be used to telekinetically affect matter. It may also limits uses to short burst of strength, which amplified by will and awareness of a target, can cause great feats of telekinetic strength. For a sufficiently skilled or powerful practitioner, the size, number, or weight of the target did not matter, with some users being able to manipulate large structures with this power. It is utilized through intense concentration when a practitioner began using it, but it became much easier with time, learning and practice. In addition, telekinesis could be used to amplify the sense of touch beyond physical contact and allow the users to feel their surrounds in detail without touching any of it with their skin. This could allow a user to grip whatever they could telekinetically touch and feel. The user could also telekinetically feel what they did not see, allowing them to feel the inside of an object, or even a living creature, as well as other fundamental physical forces, or vibrations in their vicinity. Users of this can enhance their telekinetic strength by combining their powers with other users. One standard ability was attracting or summoning an object to the user even if they do not see the object in question. This ability resulted in the user gaining magnetic abilities to cause an object to fly into the users hand, sometimes without having to see their target. For many users, it is harder to affect things like a thrown, falling, or flying object, or an object moving with great force of its own. The effect will always wear off eventually, much like the exhaust of stamina or endurance, and the user ay be limited on how many times it can be used or how many targets it can be used on.

For most users, limited range, mental stress, overall duress or distress, being physically, emotionally mentally overwhelmed, all forms of pain, disbelief, distraction, confusion, fear, haziness, being stunned or surprised, physical, mental or emotional unbalance, disorientation, physical or mental fatigue, having strained, weakened impaired, or lack of alertness, focus, attention, concentration, visibility, and overall awareness, any and all forms of incapacitation and overexertion, overuse or exhaustion of an ability could limit, weaken, nullify or invalidate the use of such an ability, especially Telekinesis. In the event of exhausting or stressing their powers or themselves, physically or mentally, users have to wait a minimum length of time before they can use it again or refrain from using it until the user regains sobriety and calmness or timed a use of telekinesis well. Also, most users seem to only be able use this ability sustain and maintain their hold and control over an object for limited times, causing the ability to become fatigued and exhausted, forcing them to limit the time that they manipulate a targeted object or individual. Furthermore, the strength, intensity and magnitude of the ability may be less related to or proportionate to the amount of willpower, mental strength, alertness, focus, attention, concentration, visibility, and overall awareness, as well as the users own capacity, which can further limit, weaken and invalidate the ability. For advanced uses with less overall effort, the ability is usually activated by and channeled using the eyes or hands, the latter being the most common way to use the power, which can can also limit use of the ability, especially when the user mind or senses are strained or overwhelmed. Such instances could hamper or limited the use of telekinesis, especially in combat, resulting in Force users resorting to physical combat especially with the use of a lightsaber. Alternatively, intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic strength and intensity, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat. Although, through the use of telekinetic touch and Battle Meditation, a process which enhances attention, focus, range, concentration, awareness, and removing stress or exhaustion of power, the most powerful and skilled users could overcome this. Some more skilled and powerful users have used the ability with lesser concentration, or could harm a person while only knowing where they were and communicating with them on a screen.

Basic and weaker uses are summoning or repelling small objects, cease the motion and mobility of a moving object, causing objects to fly or float in the air, manipulating inner workings and controls of technology, as well as of certain mechanisms, such as a door, telekinetically use controlling mechanisms such as switches, buttons, levers, or power source and control technological systems, including lightsaber controls, causing objects to fly or float in the air, slow a fall from an otherwise dangerous height, and physically moving others with the intent of harm, which could physical strike them, or simply knock them down. Advanced uses of telekinesis are to stop projectiles and falling objects or debris mid air, cease all motion and momentum in a target, and freeze a moving object, structure or person in place, levitating and almost flying, harming a victim from vast distances, while communicating with them on a screen, creating contained, tremor like events where ever the user is, generating powerful vibrations, physically moving others with the intent of harm, which could involve send the target flying through the air, lifting a target to towering hieghts, making all small objects in the vicinity float in the air, distorting gravity, and manipulating, lifting, throwing or breaking large, sometimes towering structures.

Telekinesis also resulted in variants such as Force Push, utilizing a physical impulse and explosive force in a certain direction, unlike its sub-variants Force Wave and Force Repulse. which utilized physical forces in multiple directions. Dark Side users were more malicious when using the ability, as they used for destruction and harming victims. The worst uses of telekinesis was considered squeezing or crushing a victim to torture or kill them. Some would not apply fatal pressure to the neck in order to torture the victim. Some who used this ability would lift the victim into the air by the neck to choke them. Alternatively, it could be used to simply suffocate the victim without squeezing or crushing the neck, as the user could simply restrict or block air ways and therefore restrict, disrupt, or even cease the victims breathing, to the point of draining the victim of air and causing suffocation. Such usage of Telekinesis came to be known as Force Choke. They also tortured others by crushing, or otherwise damaging organs and bones, or specifically targeting parts of the body. Inflicting damage on a target could also  be used with less power to simply strike a target telekinetically, though other attacks could be powerful enough to break necks or fatally damage organs, such as the heart. These malicious and painful methods were used for intimidation and even punishment by certain Dark Side users. For Dark Side users, intense and aggressive feelings such as pain, anger, hatred, frustration and rage enhanced telekinetic strength and intensity, but at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, especially in combat, which rendered the user vulnerable to enemy's with more emotional and mental control and, therefore a clearer mind.

Force Push
An ability of the Force that is used in an offensive or defensive manner. Telekinesis resulted in variants such as Force Push, utilizing a physical impulse and explosive force in a certain direction, unlike its sub-variants Force Wave and Force Repulse, both of which are multi directional. It can be used to varying degrees, from simply moving or nudging a targets to physically repelling the target, sending them flying through the air and causing serious injury. Using this power with others can enhance its effects beyond either of the participants natural ability. Using this ability is usually accompanied by loud rumbling or crashing noise, possibly due to expansion of rapidly heated air, just like thunder. Truly gifted practitioners could generate a concussive blast that would radiate from them for dozens of meters in all directions, detonating with the force of a conventional explosive. With practice, a skilled Force user could increase the range and arc of the blast, creating a blanketed wave of physical force instead of a focused impulse.

For most users, limited range, mental stress, overall duress or distress, being physically, emotionally mentally overwhelmed, all forms of pain, disbelief, distraction, confusion, fear, haziness, being stunned or surprised, physical, mental or emotional unbalance, disorientation, physical or mental fatigue, having strained, weakened impaired, or lack of alertness, focus, attention, concentration, visibility, and overall awareness, any and all forms of incapacitation and overexertion, overuse or exhaustion of an ability could limit, weaken, nullify or invalidate the use the ability, Such instances resulted in Force users resorting to physical combat especially with the use of a lightsaber. For advanced uses with less overall effort, the ability is usually activated by and channeled using the hands, with it being the most common way to use the power, which can can also limit use of the ability, especially when the user mind or senses are strained or overwhelmed.

Force Barrier
Force Users could shield themselves from incoming matter with telekinesis, resulting in a Force Barrier or Force Field. It created an invisble field that was as strong as the users willpower and calmness, as well as alertness, focus, attention, concentration, visibility, and overall awareness. While not tangible and, usually, not being airtight, strong barriers could stop physical objects from hitting the user or anyone near them. Unfortunately, the barrier can be overwhelmed and penetrated by physical forces stronger than itself and can usually only protect against physical matter of almost any type, leaving a user vulnerable to many types of energy based attacks. In combat, these barriers were capable of absorbing and defending against a wide variety of physical and some energy attacks usually physical forces weaker than itself. Force barriers were only used as defense and couldn't be used as a wall against attacks. Depending on the strength, sobriety, calmness and awareness of the individual, the barrier could only withstand a few attacks before collapsing. Also, these barriers could be used as or transformed into a Force Repulse or Force Wave.

Force Choke
Sometimes known as Force grip, is a Force power commonly fueled by dark emotions such as fear, anger, and hatred. It is used to grip, squeeze, or crush the neck or throat and suffocate, choke, or strangle the victim with the Force, rendering them unable to act. Sometimes the person would be lifted off the ground by the neck using Force Choke. The user did not need to squeeze or crush the neck or throat to do this, as they could simply restrict or block air ways and therefore restrict, disrupt, or even cease the victims breathing, as well as quickly exhausting the victims remaining air, thereby suffocating them. Using this ability is usually accompanied by loud rumbling like thunder. The power is generally used at close range, but in rare instances the target could be choked at a greater distance if they are seen through a viewscreen. Depending on the degree or power applied, the effects of a Force choke would result in either death, unconsciousness, or simply leaving the person gasping but still conscious. Alternatively, this ability could be utilized without using dark, negative or aggressive emotions. At this point, it could simply be using telekinesis to grip and squeeze the neck or throat to incapaticate opponents without truly harming or killing them. For most users, range, mental stress, overall duress or distress, being physically, or mentally overwhelmed, all forms of pain, distraction, confusion, haziness, being stunned or surprised, low proximity, disorientation, lose of focus, attention, concentration, visibility, and overall awareness, any and all forms of incapacitation and exhausting the ability could limit, weaken or invalidate the use of the ability. Alternatively, intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic strength and intensity, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat. Range was a major issue for most users while more skilled and powerful users only needed to be aware of their target and their location, as well as being able to see them.

Tactile Energy Manipulation
A Force user of highly advanced skilled and power had the ability to dissipate, convert, diffuse, channel, assimilate, negate, absorb, deflect, harness or redirect concentrated energy such as blaster bolts, lightsaber blades, or even Force Lightning, with physical contact. Such abilities were called Tutaminis, otherwise known as Force Absorb, or Force Deflection, the latter purely entailing shooting the captured energy back or channeling it away completely. This ability can allow a user remove the magnitude and vectors of an energy that comes into physical contact with them. A user could touch or catch this energy with their hands and then manipulate it by either dissipating, deflecting or absorbing it into themselves, the last effect could actually partly heal or otherwise strengthen the body to some extent. While some could be overwhelmed by the energy they tried to manipulate, others managed to control it. Some users could even convert the energy they held into another energy, such as turning a blaster bolt into electricity. Force Lightning is one of the more difficult energies to deflect or dissipate due to its purely degenerative nature.

Force Lightning
A Dark Side Power, this ability created or shot blue or purple electricity from the hands or fingers. With its purely degenerative nature, the electricity could deform, shock, electrocute, and otherwise severely harm the victim, with such harm potentially being fatal. The amount of power, lethality, and overall shock from the electricity could be determined by the user, who could use it to cause agonizing pain to the victim. It could simply be used to stun or knock out a target, as well as physically repel them in the same manner as Force Push, all the while delivering an incapacitating shock to the target. Skilled or powerful Force Users could deflect, absorb, harness, negate, disperse, dissipate, or redirect the electricity with physical contact, such as touching or catching it with their hands.

Augmented Vitality
Force users of any age have naturally high stamina, endurance, strength, overall physical capabilities throughout their lives when using the Force, to the point where all or most users have naturally high acrobatic abilities, even while disabled or elderly. These abilities remain potent with little or no physical maintaining.These abilities remain potent with little or no physical maintaining. This makes them able to physically exert themselves for hours in any way, though they can eventually become exhausted and need rest and sustenance. As previously stated, skilled and powerful users can possess unnatural vitality and physical abilities even in old age or while being severely crippled or otherwise disabled. Not even the degenerative power of Force Lightning can weaken this vitality. I, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic strength and capabilities, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat.

Augmented Strength
The ability for the user to generate far greater force through physical contact and exertion. Force Users can use this, and even combine it with telekinesis, to jump several feet in the air, as in a Force Jump and to not be affected by a fall from an otherwise dangerous height or at great velocity. These abilities remain potent with little or no physical maintaining. Using telekinesis, a user can reduce or enhance their own momentum and motion, and therefore exert greater force. They can also use it to some extent in their attacks, to enhance their striking force, to the point were a skilled and powerful user could harness their power to strike or kick a target and send them flying backwards without much physical exertion. A skilled and powerful user can resist weight to some extent and can lift objects and people several times their own weight with ease. In addition, many skilled and powerful Force users can exert themselves for longer periods than normal while not being truly strained by effort. Age does not seem to hinder such abilities at all for most users. For most users, range, mental stress, overall duress or distress, being physically, or mentally overwhelmed, all forms of pain, distraction, confusion, haziness, being stunned or surprised, low proximity, disorientation, lose of focus, attention, concentration, visibility, and overall awareness, any and all forms of incapacitation and exhausting an ability could limit, weaken or invalidate the use of such an ability, especially Telekinesis. Intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic strength and performance, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat. This rendered the user vulnerable to enemy's with more emotional and mental control and, therefore a clearer mind.

Augmented Mobility
Force users naturally have enhanced speed agility, reflexes, dexterity, balance, equilibrium, coordination, jumping ability, momentum and overall motion and can develop such a abilities through establishing a stronger connection to the Force. These abilities remain potent with little or no physical maintaining. Users are able to perform acrobatic and gymnastic feats with ease and develop the ability to do them by simply using the Force. Most users therefore had enhanced, sometimes inhuman jumping, leaping, and lunging abilities. Trained and powerful users are able to leap from one building top to another or to higher walkways several feet above them in a single bound. The user possesses incredible strength in their legs, allowing them to run, jump, kick or otherwise push off a surface with strength and physical force at a superhuman level. Combined with a users intuitive abilities, said user develops an enhanced reaction time by sensing immediate dangers in their vicinity and then using their mobility to avert or counter said danger. The user's physical instincts and enhanced reaction time make them able to seamlessly react to immediate danger, though focus, attention, concentration, visibility, and overall awareness can limited, weaken and nullify this abiity. Also, users can also be overwhelmed by a danger, even if they sense it or react to it. Also combined with extra sensory perception, Force enhanced mobility could improve accuracy, and furthermore, marksmanship to nearly unnatural levels with enough focus. Their physical abilities allowed Force users to wield the lightsaber, a highly unweildy weapon known for its odd balance due to the usually weightless blade and omni-directional cutting edge, with almost inhuman efficiency, as well as precision and accuracy, though both of these required a user that controlled their emotions and thoughts and did not give way to intense, aggressive, and uncontrolled feelings. Age does not seem to hinder such abilities at all for most users. Intense, uncontrolled and aggressive feelings such as distress, pain, anger, hatred, frustration and rage could enhance physical and telekinetic capabilities and performance, but mostly for Dark Side users and at the cost of awareness, reaction time, mental strength, and analytical thinking capabilities, as the user was overwhelmed by their intense and controlled feelings and unable to think clearly, resulting in overall poor judgement, especially in combat.

Augmented Resilience
Users of this have great stamina, endurance, tolerance and overall survivability. Physically, a skilled and powerful user is less vulnerable to physical damage and has a slightly greater resistance and tolerance to injury, stress, pain, sickness, exposure, lack of air, or otherwise harmful trauma, temperatures, exposure to harmful environments, or toxic substances, all the while still functioning normally and slightly undeterred. They could withstand and survive with the effects of such trauma, unsafe environments and abstinence for longer periods and with less recovery. They can withstand physical and mental pain and trauma and can even resist its effects if they are strong or skilled enough in the Force. In most extreme cases, users are able to survive for days or longer in isolation without sleep, shelter, food or water by relying on the Force alone. A user was even able to influence the amount of air their body needed and survive without it for extended periods of time. Arguably the most powerful usage, the user could go into a hibernation trance that reduced their need for food, water, and air, allowing a user to survive for days in this comatose like state. In addition, a user can survive the most extensive and grievous wounds far longer than normal by accessing the Force. This latter effect was prominent for Dark Side users, as they used their pain and negative emotions, such as anger, hatred, frustration and rage, to strengthen them as they tapped into the Force for sustenance. Despite this, a Force user could not become invulnerable through the Force, though Dark Side users could learn to siphon energy from other powerful Force users and significantly prolong their lives. Age does not seem to hinder any such abilities at all for most users.