Talk:Dawn Bellwether/@comment-1672596-20160305164908/@comment-1672596-20160306202616

Have to agree with you on Facilier, his motives came across as very weak. If anything, he came across more as a mook/minion more than a main villain, especially when, if anything, those so-called "friends on the other side" are implied to be the ones pulling all the strings throughout the film. The other villains definitely were awesome though (and heck, I actually see potential in Vanessa, Ursula's alternate form, not only being her own character, but also a major villain).

And actually, not even Scooby Doo villains, she, Hans, and Yokai actually came across more as more like villains or characters you would expect from Metal Gear Solid 2: Sons of Liberty or even Metal Gear Solid V: The Phantom Pain, where they build their stories on plot twists, no matter how much sense they actually make (actually, might as well add Metal Gear Solid and Metal Gear Solid 4 as well, since that also had plot twists that didn't make much sense either, namely how their plans hinged on the hero being manipulated into accomplishing their goals for them despite spending most of the games trying to kill the main protagonist.).

I pretty much agree overall, especially given how overused the current use of last minute plot-twist villains are and how poorly handled they are. Look you want GOOD plot-twist villains? Try Clayton, or Roarke. Those guys at least had hints to their being villains set out in the film before the reveal, yet at the same time, they're also written in such a way that their villainy is so subtle you are caught off guard by the time of the reveal. Yokai DID have a hint to being a villain in one of the storyboards, where his alter ego had disdain for Tadashi's intellect, but that apparently got cut because the executives feared that would give him away. What, is Disney currently being run by Metal Gear Solid fans or something?