Spectrobes: Beyond the Portals

Spectrobes: Beyond the Portals (スペクトロブスシリーズ 超化石モンスターバトル ゲキトツ・ギャラクシー) is an Action RPG video game developed by Jupiter and published by Disney Interactive Studios. Spectrobes: Beyond The Portals is the sequel to the best-selling video game, Spectrobes. The sequel was released in North America on October 7, 2008, December 11, 2008 in Japan and February 27, 2009 in Europe.

Plot
After the recent defense of the Nanairo system from the Krawl swarm, Rallen, a young and hardheaded planetary police officer, and Jeena, his sensible and technologically adept partner, enjoy several months of peace. However their peace is disrupted when their friend Aldous, a mysterious man from a distant star system, is kidnapped by a Krawl superior known as Maja, one of the High Krawl. Even worse, a series of mysterious portals are opening up around the Nanairo system allowing Rallen and Jeena access to different star systems - and the Krawl access to the Nanairo system. Now, with the help of brand new Spectrobes and a vicious breed of Dark Spectrobes, Rallen and Jeena must venture across the universe to rescue Aldous and defeat the four High Krawl and their leader, Krux.

Gameplay
Gameplay in Beyond the Portals functions similarly to that of its predecessor. Players predominantly control Rallen in the field, although from time to time, they will be able to control Jeena to solve puzzles. Five of the original planets from the Nanairo system are available for exploration (excluding Himuro and Meido) and at certain points in the game, portals will open that will allow the player to play a mini-game in order to travel to different star systems. There are a total of ten planets and three portals spread out over four star systems.

Portal game
During gameplay, you will be able to play a mini-game, where you fly a spaceship and dodge asteroids, in order to travel through a portal that links to another star system. However, you can hit the warp button to end it immediately

Ship Parts
At the Service Bay orbiting Kollin, the player may speak to an Engineer on board to either make or attach Ship Parts. These ship parts are made up of 3 Rare Minerals, Titanium, which takes on the appearance of a Stack of Metal Sheets, Metalium, which takes on the appearance of a Meteorite with Energy Lines strung across it, and Marble, which takes on the form of a Blue-ish Elliptical shape. Apart from Aesthetic Changes, these parts also Modify Ship Stats in the Portal Game. The starting ship is automatically Equipped with Jet parts in all 3 areas.

Field Battles
Rallen fights Field Battles with Krawl Dust outside of Krawl vortexes. Rallen can use the sword and blaster to attack Krawl Dust and the glove to stun them. Each successful kill gives Rallen some experience points, and after a certain amount of experience, his rank will increase, allowing him access to more powerful equipment. Krawl Dust is spawned from Large Vortexes.

Encounter Battles
Encounter Battles are fought inside Krawl vortexes. Encounter Battles may be initiated by walking into a vortex. Inside the vortex, the player controls one of two offensive Spectrobes. The other is controlled by the computer, but control can be alternated at any time by pressing the X button. In order to win the battles, all of the opposing Krawl must be destroyed. Spectrobes can use a variety of attacks to fight, the most basic of which is a standard attack. The CH Gauge also makes a return from the original Spectrobes. With each successful hit, the CH Gauge fills, and when it fills to a certain point, special, more powerful attacks may be executed. Like the Spectrobes, all Krawl have an attribute of Corona, Flash, or Aurora, and their type will determine their strengths and their weaknesses. Once the battle is done, remaining Spectrobes receive a certain amount of Minergy, and the player receives some Gura (the currency of the game) and on occasion, an item, and on a very rare occasion, a mineral.

Excavation
Excavation also makes a return from the original title. Players may use a variety of tools to retrieve either a fossil, a mineral, a cube, or a mystery stone from the ground. Sometimes, players may find a door (hexagon shape) that allows them to go through a secret map with the correct Child Spectrobe type (Corona, Aurora, or Flash). In certain areas, special tools may have to be used to get past the terrain; for example, a fire drill for ice, a water drill for lava, etc. Each of these drills must be used meticulously and with precision to master excavation.

Spectrobes
In addition to the 73 original Spectrobes from the previous title, Beyond the Portals boasts 112 new Spectrobes. It also introduces a new variety of Spectrobes: Dark Spectrobes. These Spectrobes resemble existing Spectrobes, but are much more powerful than their normal counterparts. Additionally, the seven original Ultimate Form Spectrobes are available to use at the end of the game, by retrieving the Geos.

Wi-Fi connectivity
In addition the original Upload/Download features from the original Spectrobes, Beyond the Portals introduces the Wi-Fi Battle and Wi-Fi Market features. As the original title was criticized for its lack of substantial Wi-Fi multiplayer features, Beyond the Portals features the ability to battle Spectrobes over Wi-Fi. There are options to battle with either strangers or friends. In the latter case, one needs to register the friend code of another in their roster, like in other Nintendo Wi-Fi games. Beyond the Portals also features a Wi-Fi Market, which allows players to buy and sell their Spectrobes with set prices.

DGamer
Spectrobes: Beyond the Portals is one of the first Disney Interactive Studios titles compatible with DGamer, an online community service. Certain achievements obtained in-game will carry over to a player's DGamer account, which will unlock secret costume items that a player may use to customize their avatar.

Reception
Spectrobes: Beyond the Portals has been generally well received by critics and has been praised as a vast improvement over the original title. A major flaw noted was the lack of viable camera control. However, the improvement of the battle system has been well-received, as well as the game's graphics. Critics enjoyed the return of excavating, and although they found the battle system improved they still found it repetitive.