Bonnie (Lilo & Stitch)



Bonnie, A.K.A. Experiment 149, is an illegal genetic experiment created by Jumba Jookiba. She is designed to work with Clyde to steal things without the victim's knowledge. Her one true place was originally in Kokaua Town prison but she was paroled in "Snafu." Bonnie is voiced by Tress MacNeille.

Bio
Experiment 149 was the 149th genetic experiment created by Jumba with Hämsterviel's funding. She was designed to work with Experiment 150 to steal many belongings and evade arrest.

149 and the other first 624 experiments were deactivated and smuggled to Earth by Jumba during his mission to capture Experiment 626.

All of the experiment pods were released and scattered across the island of Kauai.

Lilo & Stitch: The Series
149 and 150's pods eventually made their way into a bag of doughnuts. Officer Kaihiko bought this bag, and (mistaking them for doughnuts) dipped 149 and 150's pods in his coffee, activating the two experiments, who proceeded to strip Kaihiko and steal his police car.

The duo next made a vain attempt to break into Gantu's ship, but were forced to flee the scene when Gantu caught them in the act.

149 and 150 went on to cause countless robberies throughout the island, until they were tracked back to their hideout by Lilo and Stitch. There, 149 hatched a plan to encourage Lilo and Stitch's naughty behavior so that they would eventually show the two experiments how to break into Gantu's ship.

At first, Lilo and Stitch's bad behavior posed as a distraction for 149 and 150 (named Bonnie and Clyde) while they stole from numerous places.

The following night, Bonnie and Clyde convinced Lilo and Stitch to help them successfully break into Gantu's ship. However, before the four could steal anything, they were ambushed and captured by Gantu.

Lilo and Stitch were able to break out, though, and the four made a narrow escape.

When they discovered that the police had found and secured their hideout, Bonnie convinced Lilo to allow her and Clyde to hide in Lilo's house.

Bonnie and Clyde attempted to hide in Lilo's laundry, but were discovered by Pleakley while the latter was taking out the laundry, prompting Bonnie and Clyde to tie him and Jumba up and strip the house of everything.

While Bonnie and Clyde were fleeing to their new hideout in the dune buggy with all of the Pelekais' other possessions in tow - they were attacked by Gantu, but saved by Lilo and Stitch, whom Bonnie and Clyde took back to their new hideout: the pre-robbed coffee shack.

However, Lilo and Stitch then revealed their true colors to re-infiltrate Bonnie and Clyde's gang in order to capture them. Bonnie and Clyde attempted to escape, but were restrained by Stitch, handed over to Officer Kaihiko, and sent to Kokaua Town Prison.

In "Spike," Bonnie was one of the experiments in Pleakley's E.A.R.W.A.X. group, alongside Clyde. When Clyde used Fibber's lie-detecting ability to prove that Bonnie wasn't as intelligent as she claimed, the duo got into a fight, which ended when Pleakley convinced Bonnie and Clyde to attempt the hugging therapy on each other.

In "Snafu," Bonnie and Clyde were paroled so that they could join Lilo and Stitch on a mission to rescue Gantu's captive experiments.

Leroy & Stitch
The first 624 experiments, including Bonnie and Clyde, were round up by Leroy and taken to a stadium to be destroyed. However, Lilo, Stitch, Jumba, Pleakley, Reuben and Gantu arrived before the experiments could be destroyed.

Bonnie and Clyde participated in the following battle between the experiments and the Leroy clones.

The Leroys soon gained the upper hand in the battle, but were defeated when Lilo, Stitch, Reuben and several other experiments performed the song Aloha Oe, which caused the Leroy army to shut down due to the original Leroy's failsafe.

Personality
Bonnie is the cunning brains of the duo. She is an obsessive and compulsize stealer of things. However, this doesn't stop her from being quite a helpful friend to others. Her closest partner-in-crime is Experiment 150, Clyde.

Manipulative, controlling, and a great schemer. Bonnie has the qualities of a true, although amateurish, criminal mind. She's normally quite laid back in situations (Unless maybe the cops, or other enemies are after her) and uses this as a way to carry out her little fiendish schemes. Her sense of street smarts is probably her best trait when pulling out her ideas. With such a care free, almost friendly personality, it can be quite easy for the gullible to fall for her rotten tricks. She's convinced a little girl, and even a computer-brained genetic experiment, into helping her steal stuff. However, if you prove yourself useless, she can willingly rat you out for whatever terrible things you've done by her side. And even with her friendly, social personality, Bonnie can still be a rude brat with little manners and can be a bit short-tempered at times.

Despite such nasty ideals in mind, Bonnie is also able to make friendships with others, maybe "rough" ones, but still quite friendly. Even though is she's a criminal, and sometimes a backstabber, she still hangs out for fun. Bonnie is mostly happy towards anyone. It's really just her calculating schemes, love for thievery, and the fact she has very little etiquette that make her so bad. But still, she's got an extremely close bond with her partner experiment, Clyde, despite the fact that they've argued a few times before. Bonnie's heart is strong and brave (but still a bit desperate during police chases). She's naturally just seeking thrill, fun, and adventure. Even if it means stealing a few things, or joining in on brawls with her other Experiment "cousins."

She and Clyde are also seen to be hoarders as well as thieves.

Trivia

 * Bonnie is Experiment 149. However, in her debut, she is called 349, most likely due to Jumba's untidy database.
 * Bonnie normally has four teeth (two on the top and two on the bottom), but in episode 1 of season 2, she has six teeth (four on the top and two on the bottom).
 * Bonnie was named after bank robber Bonnie Parker.