Floating Pyramid

The Floating Pyramid of Very Ankh-Amman is a location in the game Disney's MathQuest With Aladdin. It is the final location visited in the game, and is where Bizarrah's lamp is hidden.

Backstory
The Wizard Pharoah Very Ankh-Amman built the Floating Pyramid as a means of imprisoning the evil genie Bizarrah to stop her from destroying the world. He put various defenses in place to make sure nobody would be able to reach the lamp. After Ankh-Amman died, his mummy was interred in the pyramid as well.

Ankh-Amman's spirit appears to anyone who dares to enter the pyramid, and warns them that once inside there is no turning back, and to abandon all hope of ever returning from within the pyramid. However, he encourages those who seek to defeat Bizarrah to do so, as it's a worthy cause.

Description
As its name suggests, the Floating Pyramid floats upside down in mid-air. The entrance is located on what would normally be the underside of the pyramid, which, considering the fact that it is floating upside down, means that it is impossible to access without the means of somehow being able to fly up to it.

The magic door to the pyramid is unlocked by triangular-shaped keys, which must be positioned correctly so that they fit into place. Once inside, the visitor faces a choice of passageways, both of which are blocked by magical stone guardians. In order to get through the passage on the left side, the visitor must place the right number of jewels onto each of the guardians' plates, keeping in mind that there are three plates, each of which being shared by two of the guardians. If the visitor chooses the passageway on the right, they will be faced with a single guardian with an ornate jeweled necklace. The visitor must replace the missing jewels on the necklace so that they form a pattern.

Once the visitor manages to get by the guardians, they will find themselves in a room with a book, as well as another door with a triangle lock. The book tells the story of how Very Ankh-Amman built the pyramid to imprison Bizarrah. After arranging the triangle keys correctly and unlocking the door, the visitor will again be faced with a choice of two passageways blocked buy guardians. The puzzles are exactly the same as the previous ones, but this time the guardians are lizards who will breathe fire at the visitor should they make a mistake.

Once the visitor makes their way past the lizards, they will find themselves at one end of a rickety bridge, apparently floating in space. In order to cross the bridge, the visitor must carefully select the right path of tiles with the correct attributes.

Once across the bridge, the visitor will find themselves in the tomb of Very Ankh-Amman. Bizarrah's lamp is kept on a podium in front of Ankh-Amman's coffin.

It is unknown how one exits the pyramid, though it can be done.