101 Dalmatians: Animated StoryBook is a 1997 Disney Interactive storybook offering young readers a chance to improve their reading comprehension, vocabulary, and problem-solving skills. Players can participate in four activities, six sing-alongs, and learn how to use a dictionary. During the game, players will join Pongo, Perdita, and their pups while matching wits with the evil Cruella De Vil.
The game itself is based more on the aspects of the live-action movie, with Roger being a video game designer and Anita working for Cruella, whilst at the same time keeps the designs of the animated counterparts. The game's storyline continues like the live-action movie, with Kipper rescuing the pups and the animals tackling Cruella in the barn. However, the game keeps the animated climax, with the Dalmatians covering themselves in soot and escaping back to London in a moving van.
- Kids learn reading, vocabulary, and problem solving skills.
- Four activities and six sing-alongs
- Colorful and fun dictionary (with rhymes in it read aloud by Lucky on both pages he narrates, and those he doesn't) and thesaurus included.
In various pages of the game, you will find an area which gets surrounded by spots. You will be able to play a game when you click on it.
- Found on the first page, this game offers players the skills of memory, verbal recognition, reading and vocabulary. In a building across the street, you must help owners reunite with their lost dogs in various ways.
- On the first level, you will need to match up four dogs to the humans, who bare similarities to them.
- On the second level, you will need to match up the dogs to the names on the sign their humans hold.
- On the third level, the humans will call their dogs names, and you need to match them up with the names written on their dog bowls.
Break The Secret Code
- You will find this game, by clicking on the gates in the Vignette's screen. In this, you must help Kipper decode the animals' calls to find the correct password to open the gate to Hell Hall.
- Level One features decoding a three-letter word, with one animal for each letter.
- Level Two expands that to a four-letter word, with three animals for each letter.
- Level Three features either a five- or six-letter word, but with five animals per letter.
- If the player wants a reminder of the animal noises, they should click on Kipper to hear them again.
- Decode three correct codes and the gate will open.
Find the Puppies
- You will find this level in the Hell Hall foyer if you follow the puppies up the stairs.
- Within this game, you will be challenged on your visual discrimination and vocabulary. The puppies have hidden up in the mansion, but have left you clues on how to open the secret passage they took.
- There are three rooms, two of which, the library and bedroom, will feature you deducing the puppies clues and selecting three items those clues describe. The third room is the attic where you must find the puppies using a flashlight.
- Level One features the outline of the object you need to find in the room.
- Level Two has the first letter of said object as a clue. Click on the item which has the first letter which corresponds with the clue.
- Level Three has a riddle read out to you, describing the object. Use the description to find the correct object.
Roger Radcliffe's Fetch
- You'll find this game if you click the "Games Console" on the "Reunion" page.
- In this game, you must steer three puppies through a maze, finding four objects which begin with a certain letter or blend. Find these four items and have the Puppies earn their spots. But watch out for Cruella; if she catches you, she'll take away one of the items which you have collected.
- Level One features you collecting items beginning with a certain single letter. The maze is a rather simplistic one, with long, straight stretches and no consecutive turns and few tight spaces, making controlling and directing the puppy and avoiding Cruella simple and easy. All items found in this level are correct items needed.
- Level Two has Cruella being more difficult to avoid by moving slightly faster. Fortunately, you can find a Magic Bone to give you "Puppy Breath." If you run into Cruella with Puppy Breath, she will fly of the screen for a brief period of time. The maze is more complex with some of the needed objects now in tighter spaces, requiring more precise control of the puppy. This level also requires more concise vocabulary recognition, as there are two extra items that do not correspond with the required letter sound.
- Level Three has you collecting items beginning with a specific special consonant sound or consonant cluster (e.g. br, th, sl, etc.). Cruella moves even faster, becoming even more difficult and the Puppy Breath lasts for a shorter period of time. The maze is the most complex, with constant turning and directing, which makes avoiding being cornered by Cruella a challenge. The item count increases to eight, making listening and recognition even more important.
- Once all three puppies have collected all four of their items and earn their spots, The police will arrive and take Cruella away.
- Cruella De Vil
- Captain (Music video cameo)
- Colonel (Music video cameo)
- Sergeant Tibbs (Music video cameo)
With the Voice Talents of
- Jeff Bennett - Horace Badun (Singing Voice)
- Mary Kay Bergman - Anita Radcliffe, Perdita
- Susanne Blakeslee - Cruella de Vil
- Corey Burton - Kipper
- Jacob Chase
- Kylie Dempsey
- Taylor Emerson
- Michael Gough - Phone Message#3, Pongo
- Jess Harnell
- Christie Houser
- Crysta Macalush
- Krista McKinney
- Lana McKissack
- Ryan O'Donohue
- Tony Pope - Horace Badun
- Jan Rabson - Roger Radcliffe
- Russi Taylor - Lucky, Nanny
- Adam Wylie
- The game has three narrators. Pongo and Perdita, being the two, narrate the first four pages in a pattern (Pongo narrating pages 1 and 3 and Perdita narrating pages 2 and 4; Perdita also narrates page 6), and Lucky takes over for page 5 (upon requesting it to his mother) and the rest of the story, starting on page 7.
- The video game is a combination of the aspects of the two films: the live-action film and the animated film. Roger being a video game designer and Anita being Cruella's employee in fashion come from the live-action film, while the the animals being able to talk, Roger and Anita's last name being Radcliffe, the character designs themselves, and the climax (the puppies rolling themselves in soot and escaping from Cruella in a van to London) come from the animated version.
- Among one of the video games that Roger tries to make is a game called "Mortal Finance", a likely homage to the Mortal Kombat games.
- In the "Canine Commons" games, there are canines called "Lady" and "Tramp"; however, while these two do not look like the characters from Disney's Lady and the Tramp, Lady herself does appear in the song "Twilight Bark" when Pongo and Perdita mention spaniels.
- On the first page, if you click Roger enough times, he will find a boomerang in his bed and throw it, causing it to fly around the room and then into the window of the House of DeVil across the road. When Cruella arrives (if she isn't already there), she screams that someone is going to pay for the window. If the boomerang is thrown on the first page, it is shown still embedded in the window on the second page.
- Also on the first page, if you click the billiard balls on the shelf, you get three different results. The first is an orange and white "13" ball, which bounces off a shelf, off Roger's head (who rubs it in discomfort before going back to sleep), and then behind the bed. The second is a blue "2" ball, which bounces off a shelf, off Roger's bedhead, and out the window onto someone who says, "Ouch!" The third is a black "8" ball, which bounces off the shelf, off the bedhead, and into the fishbowl, giving Pongo a splash.
- If you click on the video tape in the page 5, the TV will show three clips from the 1961 film.
- On the second page, if you click on the picture of Cruella wearing her fashion clothes on the wall, the picture will show more and more pictures of Cruella wearing different outfits, with the tune of "Cruella De Vil song" instrumentally playing in different orders along each picture when scrolls off, one by one. The last picture shows Cruella as a baby and once you click on it, the picture scrolls off, and the wall is completely spotless.
- Jasper and Horace hiding in the rubbish bin, when they are looking for the puppies in the village in page 10, is a reference to Oscar the Grouch from Sesame Street.
- Roger Radcliffe's Fetch game, where you move one of your puppies to collect the items around the maze, earn spots and putting the magic puppy breath bone on Cruella to scare her away is very similar to the Japanese game "Pacman."
- Also on the second page, if you click on the stairs on the left three times, a lady (similar to Anita) steps in wearing sorts of fashion clothes. When Cruella shouts "Hate it!" the lady falls down to the bottom below.
- Canine Commons where you match the dogs and humans that look similarities to them, is very similar to the card game "Snap!"
- In page 9, the horse that kicked dirt up at Cruella in the barn when she is after the puppies resembled Captain as you click on. Although Captain wears a red coat in the 1961 film while in the 1996 live action he doesn't.
- On page 6, if you click on the Hell Hall house, a wolf is heard howling off-screen when the moon rises up, and the bats fly towards the screen.