Three of Toontown's most precious treasures, the Sorcerer's Hat (from Fantasia), the Mermaid's Voice (The Little Mermaid), and the Magic Lamp (Aladdin), are stolen. After a car accident Lucky Piquel is hospitalized and as such, Bonkers D. Bobcat has to resolve this case alone.
After traveling trough places like Wackytoon Studios and the city of Hollywood and facing old enemies like The Collector and Pops Clock, Bonkers manages to recover all the treasures thus concluding the game.
The game consists on six levels: a mansion, Wackytoon Studios, the downtown of Hollywood, a ship in the docks, the Collector's hideout (Underground) and Pops Clock's tower (Toon World).
Bonkers can jump, throw bombs, and use a dash attack. While dashing, pressing the down button will make Bonkers roll like a ball.
By collecting ten police badges, Bonkers can increase the maximum number of bombs he can hold by one. Collecting cakes and donuts will restore his health. Collecting a heart will increase his maximum health by one. Collecting a spicy bottle will make Bonkers turn red and go into a heated dash for about eight seconds, longer than the standard dash allows.
Each level (with exception of the final level) consist of two segments, with a boss at the end of the level.
Although the game didn't receive many reviews, Bonkers for the Super Nintendo was overall received well, having a score of 7.4 out of 10 at IGN by the community. Many agreed that the game is a nice start for those looking to get into platformers, but it doesn't offer much to hardcore gamers when compared to other games made by Capcom at the time.
- This is the only Bonkers video game to not be released in Europe, as well as the only one to be released in Japan.
- The Japanese version features a password system absent in the American version.
- Mickey Mouse and Donald Duck appear as a secret in the Wackytoon Studios Stage, and during the end credits.