The Caballeros' Amulets are three magical amulets from the Disney XD series Legend of the Three Caballeros. Created by Blazebeak, an ancient wizard whose power had been protecting the caballeros through their adventures.
The Caballeros' amulets are 3 magical amulets with each of them being a different shape: Panchito's is a red triangle-shaped amulet, José's is a green square-shaped amulet, and Donald's is a blue circle-shaped amulet. These magical amulets were originally used by their ancestors to not only protect them, but also give them the power to seal away great evils like Lord Felldrake. It turns out they were made by the Wizard "Blazebeak" who bound his very life force to the amulets.
When they were destroyed and turned into magic liquid, The Three Caballeros were accidently thrown into it and were magically granted magical powers that boosted the Caballeros's powers to run through the air itself as if they were flying and also enhanced their weapons to allowing them to hurt the likes of Felldrake and even fire a beam of magic out of their weapons that can seal away foes. The amulets made the Caballeros powerful enough to fight and hurt/damage a fully awakened Felldrake
The amulet's power also granted a light healing factor, as Xandra was weakened and injured before she herself was imbued with Amulet power, which immediately healed her up before her power was enhanced.
Thousand of years ago, Felldrake almost declared victory in conquering the cosmos. However, Blazebeak created the three amulets and gave them to the original Three Caballeros. With the magic amulets the Caballeros were able to seal Felldrake in his own magical staff. Though still capable of speech and spellcasting, the staff couldn't move about on its own, and so the Caballeros were content to bury it beneath Sheldgoose Manor.
Many years later, Xandra took the Three Caballeros to Crete, where they proved to defeat the Minotaur. The Three Caballeros had to work together as a team, and the original ancestors left the amulets behind. The amulets could only be found by only those who are worthy enough to survive the labyrinth. After teleporting back, the amulets lead the Caballeros to a hidden treasure room where they discover the outfits of their original ancestors.
In an attempt to restore Felldrake's body Baron and Felldrake attempted to get past the mystic barrier (Felldrake escaped, but not Baron) and sneak into the house. After a struggle with Ari the Aracuan Bird and Humphrey the Bear, Baron eventually stole the amulets. After stealing the amulets, Sheldgoose returns to his mansion and noticing the mystic barrier blocking the entrance, Felldrake attempts to unlock it so the two can enter the mansion to which after a few failed attempts, the two finally enter. Once in Sheldgoose's mansion, Sheldgoose, Felldrake, and Leopold walk down the basement as Felldrake himself is excited to be free from the staff where Leopold is tasked to guard the basement from intruders as Sheldgoose takes his descendant to the Summoning Chamber, where Felldrake would be free. While at the Catacombs, Felldrake and his descendant arrive at the first gate where Sheldgoose is tasked to place the amulet into the gate's mouth to which Sheldgoose places the red triangle-shaped amulet to open the gate in order for Sheldgoose to enter the Summoning Chamber, then Sheldgoose and his ancestor are at the second gate where he places the green square-shaped amulet required to unlock the Summoning Chamber, and finally Sheldgoose and his ancestor approach the last gate where Sheldgoose inserts the blue circle-shaped amulet as Baron Von Sheldgoose and Lord Felldrake the Terrible are on their way to fulfilling their mission to restore Felldrake to full power.