Divine Cabins: There are a total of 12 cabins, each one representing the different gods. Each cabin is designed specifically to adhere to that god and is usually only occupied by the children of said god. Those who aren't claimed yet end up in the Hermes cabin, resulting in it usually getting crowded. Despite the Big Three cabins of their own, they usually remain empty, that is until Percy arrived and took up the Poseidon cabin, being its sole occupant.
The Big House: The administrative building that is usually occupied by Chiron and Dionysus. The two of them usually greet new campers and provide information here. The attic houses the Oracle of Delphi whom campers go to see before going on quests.
Dining Pavilion: An outdoor area where the campers and faculty go to eat. A big bonfire is in the center so that the campers can dump their food in it to share with the gods.
Thalia's Pine Tree: A tree that is situated outside of the camp, usually right at the entrance. It resembles a regular pine tree, but contains the body of Thalia Grace, Zeus' daughter.
Archery Field: An open area where campers hone their archery abilities.
Camp Forge: A well ventilated area where campers can forge weapons.