At the beginning of every episode, Mickey uses the magic words to make the clubhouse appear. The magic words, Meeska Mooska Mickey Mouse, are derived from the Mickey Mouse Club. Once the words are spoken, the clubhouse will appear. Should someone say the words incorrectly, the parts of the clubhouse will disconnect and float away, as is evident in the episode "Mickey's Great Clubhouse Hunt". The only way to bring them back to its original spot is to touch a part of the clubhouse and say the magic words exactly right and will fly back to the original location. In another episode, a crystal known as the Crystal Mickey is revealed to be the source of the Clubhouse’s Meeska Mooska Magic. which is used when the magic words are said to make it appear. The Clubhouse disappears at the end of every episode once the whole group leaves.
The Clubhouse was designed to resemble Mickey Mouse. The features are:
- Red Pants - Main Living Area
- Yellow Shoes - Main Entrance Door and Shoe Garage
- Mouse Head - Cup Car Transportation Route to the Ears and Clubhouse Rocket Launch Area
- Ears - Fanfarea and Telescope
- White Glove - Glove Balloon
- Tail - Up Slide to Outdoor Backyard
The Handy Helpers are self-controlled machines that resemble gloves of the famous characters created to do daily jobs such as cooking and cleaning. Not only do they work in the clubhouse, but they can also work anywhere and on anything. It was revealed that Mickey and the gang think of the Handy Helpers as helpful friends and not servants. In one episode, the Handy Helpers begin to act crazy and stop working, and Mickey and the gang decide to help out, stating that the Handy Helpers are their friends. It was also revealed that the inner workings of the Handy Helpers come from the Handy Dandy Machine located in the basement underneath the Clubhouse which can be accessed by a down slide.
The Mousekedoer is a special machine that runs on a special energy source called "Liquid Light" and is the main power source for Toodles, as revealed in Mickey’s Mousekedoer Adventure. Whenever the Sensational Six are about to set off on a fun adventure or important mission, the Mousekedoer provides them with special Mouseketools that will help them on their mission/adventure. These tools are transferred into Toodles who would later distribute the tools to the gang when called upon. Besides providing the Mouseketools, the Mousekedoer is also known for many other things. Such as translating messages, creating a Mousekemap, delivering important items, and even changing color.
The Surprise Switch
The Surprise Switch is a small lever that will be able to do something amazing to the Clubhouse or at any place. The Surprise Switch was used to create the Clubhouse Carnival in order to have corn for the petting zoo chickens. It was also used to fulfill Goofy's dream of becoming a Knight.
The Silly Switch
The Silly Switch is a large lever that causes something amazing or silly to happen depending on the theme of the episode when pulled,(hence the name "Silly Switch"). In Mickey’s Silly Problem, While Mickey was preparing to read his book, Pluto’s bouncy ball accidentally hit the switch and the silly meter rose up to "Super Silly" causing everything to go crazy and bizarre such as Mickey rhyming his words and Pluto making other animal sounds in place of his usual barking.
- Toon Car
- Mickey's Camper
- Clubhouse Choo-Choo Train
- Clubhouse Rocket
- Toon Plane
- Clubhouse Rescue Truck
- Glove Balloon
In addition to the Main Living Area, Otherwise known as the “Anywhere Area”, there are other rooms located within the Clubhouse that can be accessed by merely pulling a lever.
- A Kitchen
- A Bathroom
- An Art Studio
- A Library
- A Pretend Doctor's Office
- A Sports Room
- A Movie Theater (this was added in the episode "Oh Toodles.")
- The Tick-Tock Time Machine (in Goofy Baby and Pluto's Dinosaur Romp)
- The Rainbow Color Machine (in Mickey's Color Adventure)
- A Moo Mart location (in Doctor Daisy, M.D.)