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(Happy Birthday, Ed Catmull! :))
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|image = Ed Catmull.jpg
 
|image = Ed Catmull.jpg
 
|name = Ed Catmull
 
|name = Ed Catmull
āˆ’
|born = Edwin Earl Catmull<br>[[March 31]], [[1945]] (age 74)<br>Parkersburg, [[w:c:wiki:West Virginia|West Virginia]], [[United States]]
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|born = Edwin Earl Catmull<br>[[March 31]], [[1945]] (age 79)<br>Parkersburg, [[West Virginia]], [[United States]]
 
|nationality = [[File:Flag of the United States.png|20px]] American
 
|nationality = [[File:Flag of the United States.png|20px]] American
āˆ’
|occupation(s) = President for Pixar and Walt Disney Animation Studios
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|occupation(s) = President for [[Pixar]] and [[Walt Disney Animation Studios]]
 
|spouse = Susan Anderson Catmull
 
|spouse = Susan Anderson Catmull
āˆ’
|years active = [[1984]]-[[2019]]<ref>[https://www.hollywoodreporter.com/news/pixar-founder-ed-catmull-retire-1154569 Pixar's Ed Catmull to Retire]</ref>}}'''Edwin Earl "Ed" Catmull''' is one of the three founding fathers of [[Pixar Animation Studios|Pixar]]. He was President and CTO of Pixar and now is President of [[Walt Disney Animation Studios]] and [[Pixar Animation Studios]].
+
|years active = [[1984]]-[[2019]]<ref>[https://www.hollywoodreporter.com/news/pixar-founder-ed-catmull-retire-1154569 Pixar's Ed Catmull to Retire]</ref>}}
  +
  +
'''Edwin Earl "Ed" Catmull''' is one of the three founding fathers of [[Pixar Animation Studios|Pixar]]. He was President and CTO of Pixar and later President of [[Walt Disney Animation Studios]] and [[Pixar Animation Studios]], until his retirement in [[2019]].
   
 
In [[2009]], Catmull was awarded the [http://www.oscars.org/awards/scitech/winners/sawyer/2008-catmull.html Gordon E. Sawyer] award from the Academy of Motion Picture Arts and Sciences for his lifetime contributions to computer graphics used in the motion picture industry. Previously, in [[2000]], Catmull, with Rob Cook and Loren Carpenter, was awarded an Academy AwardĀ® of Merit for their work on the RenderManĀ® rendering system. He has also received two Scientific and Engineering Awards: in [[1992]] as part of the team for the development of the RenderMan system, and again in [[1995]] as part of a team for pioneering inventions in digital image compositing. Catmull also shared a Technical Achievement Award in [[2005]].
 
In [[2009]], Catmull was awarded the [http://www.oscars.org/awards/scitech/winners/sawyer/2008-catmull.html Gordon E. Sawyer] award from the Academy of Motion Picture Arts and Sciences for his lifetime contributions to computer graphics used in the motion picture industry. Previously, in [[2000]], Catmull, with Rob Cook and Loren Carpenter, was awarded an Academy AwardĀ® of Merit for their work on the RenderManĀ® rendering system. He has also received two Scientific and Engineering Awards: in [[1992]] as part of the team for the development of the RenderMan system, and again in [[1995]] as part of a team for pioneering inventions in digital image compositing. Catmull also shared a Technical Achievement Award in [[2005]].
   
āˆ’
he retired in July 2019.<sup><ref>[https://www.hollywoodreporter.com/news/pixar-founder-ed-catmull-retire-1154569 Pixar's Ed Catmull to Retire]</ref></sup>
+
He retired in July 2019.<ref>[https://www.hollywoodreporter.com/news/pixar-founder-ed-catmull-retire-1154569 Pixar's Ed Catmull to Retire]</ref>
   
 
==Biography==
 
==Biography==
 
===Early Years===
 
===Early Years===
āˆ’
When Catmull was young, he wanted to become an animator for Disney. But in high school he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.<sup><ref name="pixarTouch">Price, David A. (2008). ''[http://www.amazon.com/Pixar-Touch-Making-Company/dp/0307265757/ The Pixar Touch]''. New York, Alfred A. Knopf</ref></sup>
+
When Catmull was young, he wanted to become an animator for Disney. But in high school, he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.<ref name="pixarTouch">Price, David A. (2008). ''[http://www.amazon.com/Pixar-Touch-Making-Company/dp/0307265757/ The Pixar Touch]''. New York, Alfred A. Knopf</ref>
   
āˆ’
After high school he attended the University of Utah and received bachelor degrees in physics and computer science. After a short stint at Boeing he came back to the University to get his doctoral degree. His focus was computer graphics and three-dimensional curves. During this time he came up with a number of contributions to the field. These included the study of bicubic patches and the development of the z-buffer, a way for a computer to track the depth of a three dimensional object. In this way the computer can determine which parts of the object are hidden from view by other objects and which should be visible. He also invented texture mapping, where a two dimensional image can be applied to the surface of a three dimensional object.<ref name="pixarTouch" /> This allows the object to take on any look desired, such as steel, wood or cement. He used these technologies to create a short film: "A Computer Animated Hand," which came as a breakthrough to computer animation, and was added to the National Film Registry in December 2011. Catmull received his Ph.D. in [[1974]].
+
After high school, Catmull attended the University of Utah and received bachelor degrees in physics and computer science. After a short stint at Boeing he came back to the University to get his doctoral degree. His focus was computer graphics and three-dimensional curves. During this time he came up with a number of contributions to the field. These included the study of bicubic patches and the development of the z-buffer, a way for a computer to track the depth of a three dimensional object. In this way the computer can determine which parts of the object are hidden from view by other objects and which should be visible. He also invented texture mapping, where a two dimensional image can be applied to the surface of a three dimensional object.<ref name="pixarTouch" /> This allows the object to take on any look desired, such as steel, wood or cement. He used these technologies to create a short film: "A Computer Animated Hand," which came as a breakthrough to computer animation, and was added to the National Film Registry in December 2011. Catmull received his Ph.D. in [[1974]].
   
 
===New York Institute of Technology===
 
===New York Institute of Technology===
āˆ’
After receiving his Ph.D., Catmull took a programming job at a small CAD software company. But he knew this was not what he was interested in. Fortunately, a short while later he was invited to become the head of the Computer Graphics Lab at the New York Institute of Technology (NYIT), which was founded by Alexander Schure. Schure wanted the lab devoted to researching computer animation. This was exactly what Catmull was looking for, so in November of 1974 he became Director of the lab. He brought with him a co-worker, Malcolm Blanchard, and then hired Alvy Ray Smith and David DiFrancesco, both from Xerox's Palo Alto Research Center (PARC).<ref name="infinity">Paik, Karen (2007). ''[http://www.amazon.com/Infinity-Beyond-Story-Animation-Studios/dp/0811850129/ To Infinity and Beyond! The Story of Pixar Animation Studios]''. San Francisco, CA: Chronicle Books LLC.</ref>
+
After receiving his Ph.D., Catmull took a programming job at a small CAD software company. But he knew this was not what he was interested in. Fortunately, a short while later, he was invited to become the head of the Computer Graphics Lab at the New York Institute of Technology (NYIT), which was founded by Alexander Schure. Schure wanted the lab devoted to researching computer animation. This was exactly what Catmull was looking for, so in November of 1974, he became Director of the lab. He brought with him a co-worker, Malcolm Blanchard, and then hired Alvy Ray Smith and David DiFrancesco, both from Xerox's Palo Alto Research Center (PARC).<ref name="infinity">Paik, Karen (2007). ''[http://www.amazon.com/Infinity-Beyond-Story-Animation-Studios/dp/0811850129/ To Infinity and Beyond! The Story of Pixar Animation Studios]''. San Francisco, CA: Chronicle Books LLC.</ref>
   
 
===Industrial Light and Magic===
 
===Industrial Light and Magic===
āˆ’
Catmull and his team eventually left 2D animation and started to concentrate on 3D computer graphics, moving into the field of motion picture production. By the end of the 70's, the Computer Graphics Lab had attracted the attention of George Lucas, who wanted to create his own computer group with Industrial Light and Magic. Lucas contacted Catmull in 1979 and offered him the role of Vice President at the computer graphics division at ILM.
+
Catmull and his team eventually left 2D animation and started to concentrate on 3D computer graphics, moving into the field of motion picture production. By the end of the 70's, the Computer Graphics Lab had attracted the attention of [[George Lucas]], who wanted to create his own computer group with [[Industrial Light & Magic]]. Lucas contacted Catmull in 1979 and offered him the role of Vice President at the computer graphics division at ILM.
   
āˆ’
At ILM Catmull helped develop digital image compositing technology used to combine multiple images in a convincing way. Catmull met [[John Lasseter]] in 1983 and hired him to be the first animator at ILM.
+
At ILM Catmull helped develop digital image compositing technology used to combine multiple images in a convincing way. Catmull met [[John Lasseter]] in 1983, and hired him to be the first animator at ILM.
   
 
===Pixar===
 
===Pixar===
āˆ’
In 1986, Steve Jobs bought ILM's digital division and founded Pixar, where Catmull became Preseident and Chief Technical Officer, positions he retained until the Disney acquisition in 2006. At Pixar, he was the key developer of the RenderMan rendering system used in all Pixar films.
+
In [[1986]], [[Steve Jobs]] bought ILM's digital division and founded Pixar, where Catmull became President and Chief Technical Officer, positions he retained until the Disney acquisition in 2006. At Pixar, he was the key developer of the RenderMan rendering system used in all Pixar films.
   
āˆ’
After Disney acquired Pixar in January 2006, Disney Chief Executive Bob Iger put Catmull and John Lasseter in charge of reinvigorating the Disney animation studios in Burbank. According to a Los Angeles Times article,[2] part of this effort was to allow directors more creative control as collaborators on their projects and to give them the creative freedom to use traditional animation techniques ā€” a reversal of former CEO Michael Eisner's decision that Disney would do only digital animation.
+
After Disney acquired Pixar in January [[2006]], Disney Chief Executive Bob Iger put Catmull and John Lasseter in charge of reinvigorating the Disney animation studios in Burbank. According to a Los Angeles Times article, part of this effort was to allow directors more creative control as collaborators on their projects and to give them the creative freedom to use traditional animation techniques ā€” a reversal of former CEO Michael Eisner's decision that Disney would do only digital animation.
   
 
==Gallery==
 
==Gallery==
āˆ’
<gallery spacing="small" captionalign="center" position="center">
+
<gallery spacing="small" captionalign="center" position="center" widths="185">
āˆ’
Ed_Catmull_May2012.jpg|Ed Catmull at Pixar in May 2012.
+
Ed Catmull (Toy Story).png|Ed Catmull behind the scenes of ''Toy Story''.
āˆ’
Ed Catmull SW Force Awakens premiere.jpg|Ed Catmull at premiere of ''Star Wars: The Force Awakens'' in December 2015.
+
Ed Catmull May2012.jpg|Ed Catmull at Pixar in May 2012.
  +
Ed Catmull SW Force Awakens premiere.jpg|Ed Catmull at the premiere of ''Star Wars: The Force Awakens'' in December 2015.
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
  +
==External links==
  +
*{{WP}}
  +
 
{{PixarWiki}}
 
{{PixarWiki}}
 
{{Pixar}}
 
{{Pixar}}
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Latest revision as of 00:50, 31 March 2024

Edwin Earl "Ed" Catmull is one of the three founding fathers of Pixar. He was President and CTO of Pixar and later President of Walt Disney Animation Studios and Pixar Animation Studios, until his retirement in 2019.

In 2009, Catmull was awarded the Gordon E. Sawyer award from the Academy of Motion Picture Arts and Sciences for his lifetime contributions to computer graphics used in the motion picture industry. Previously, in 2000, Catmull, with Rob Cook and Loren Carpenter, was awarded an Academy AwardĀ® of Merit for their work on the RenderManĀ® rendering system. He has also received two Scientific and Engineering Awards: in 1992 as part of the team for the development of the RenderMan system, and again in 1995 as part of a team for pioneering inventions in digital image compositing. Catmull also shared a Technical Achievement Award in 2005.

He retired in July 2019.[2]

Biography

Early Years

When Catmull was young, he wanted to become an animator for Disney. But in high school, he realized he wasn't good at drawing, so he began to focus on computers. He felt that the newly emerging field of computer graphics could be used to create a full-length animated film.[3]

After high school, Catmull attended the University of Utah and received bachelor degrees in physics and computer science. After a short stint at Boeing he came back to the University to get his doctoral degree. His focus was computer graphics and three-dimensional curves. During this time he came up with a number of contributions to the field. These included the study of bicubic patches and the development of the z-buffer, a way for a computer to track the depth of a three dimensional object. In this way the computer can determine which parts of the object are hidden from view by other objects and which should be visible. He also invented texture mapping, where a two dimensional image can be applied to the surface of a three dimensional object.[3] This allows the object to take on any look desired, such as steel, wood or cement. He used these technologies to create a short film: "A Computer Animated Hand," which came as a breakthrough to computer animation, and was added to the National Film Registry in December 2011. Catmull received his Ph.D. in 1974.

New York Institute of Technology

After receiving his Ph.D., Catmull took a programming job at a small CAD software company. But he knew this was not what he was interested in. Fortunately, a short while later, he was invited to become the head of the Computer Graphics Lab at the New York Institute of Technology (NYIT), which was founded by Alexander Schure. Schure wanted the lab devoted to researching computer animation. This was exactly what Catmull was looking for, so in November of 1974, he became Director of the lab. He brought with him a co-worker, Malcolm Blanchard, and then hired Alvy Ray Smith and David DiFrancesco, both from Xerox's Palo Alto Research Center (PARC).[4]

Industrial Light and Magic

Catmull and his team eventually left 2D animation and started to concentrate on 3D computer graphics, moving into the field of motion picture production. By the end of the 70's, the Computer Graphics Lab had attracted the attention of George Lucas, who wanted to create his own computer group with Industrial Light & Magic. Lucas contacted Catmull in 1979 and offered him the role of Vice President at the computer graphics division at ILM.

At ILM Catmull helped develop digital image compositing technology used to combine multiple images in a convincing way. Catmull met John Lasseter in 1983, and hired him to be the first animator at ILM.

Pixar

In 1986, Steve Jobs bought ILM's digital division and founded Pixar, where Catmull became President and Chief Technical Officer, positions he retained until the Disney acquisition in 2006. At Pixar, he was the key developer of the RenderMan rendering system used in all Pixar films.

After Disney acquired Pixar in January 2006, Disney Chief Executive Bob Iger put Catmull and John Lasseter in charge of reinvigorating the Disney animation studios in Burbank. According to a Los Angeles Times article, part of this effort was to allow directors more creative control as collaborators on their projects and to give them the creative freedom to use traditional animation techniques ā€” a reversal of former CEO Michael Eisner's decision that Disney would do only digital animation.

Gallery

References

  1. ā†‘ Pixar's Ed Catmull to Retire
  2. ā†‘ Pixar's Ed Catmull to Retire
  3. ā†‘ 3.0 3.1 Price, David A. (2008). The Pixar Touch. New York, Alfred A. Knopf
  4. ā†‘ Paik, Karen (2007). To Infinity and Beyond! The Story of Pixar Animation Studios. San Francisco, CA: Chronicle Books LLC.

External links

http://pixar.fandom This page uses Creative Commons Licensed content from the Pixar Wiki. The list of authors can be seen in the page revision history (view authors). As with Disney Wiki, the text of the Pixar Wiki is available under the CC-BY-SA license.
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In The Past
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Brain Trust Directors
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Directors
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Producers
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Chief Creative Officer
Pete Docter
Associated Figures
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Signature Voice Actors
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Signature Musicians
Randy Newman ā€¢ Michael Giacchino ā€¢ Thomas Newman ā€¢ Mychael Danna ā€¢ Jeff Danna ā€¢ Chris Stapleton ā€¢ Trent Reznor ā€¢ Atticus Ross


v - e - d
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1920sā€”1970s
Disney's Nine Old Men: Milt Kahl ā€¢ Frank Thomas ā€¢ Ollie Johnston ā€¢ Les Clark ā€¢ John Lounsbery ā€¢ Marc Davis ā€¢ Ward Kimball ā€¢ Eric Larson ā€¢ Wolfgang Reitherman

Animators: Bill Tytla ā€¢ Art Babbitt ā€¢ Lee Blair ā€¢ Preston Blair ā€¢ Fred Moore ā€¢ Shamus Culhane ā€¢ Cy Young ā€¢ Don Lusk ā€¢ Norman Ferguson ā€¢ Hal King ā€¢ Jack Hannah ā€¢ Dick Kinney ā€¢ Hal Ambro ā€¢ Ken O'Brien ā€¢ Judge Whitaker ā€¢ Bill Justice ā€¢ Don Bluth ā€¢ Gary Goldman ā€¢ Charles A. Nichols ā€¢ Blaine Gibson ā€¢ John Ewing ā€¢ Walt Stanchfield ā€¢ Rolly Crump ā€¢ Fred Hellmich ā€¢ Amby Paliwoda ā€¢ Wilfred Jackson ā€¢ Xavier Atencio ā€¢ Ben Sharpsteen ā€¢ Earl Hurd ā€¢ Dale Oliver ā€¢ Eric Cleworth ā€¢ David Hand ā€¢ Fred Spencer ā€¢ Julius Svendsen ā€¢ Jack Bradbury ā€¢ Kenneth Muse ā€¢ Rudolf Ising ā€¢ Hugh Harman ā€¢ Friz Freleng ā€¢ Walt Kelly ā€¢ Leo Salkin ā€¢ John Dehner ā€¢ Retta Scott ā€¢ David Swift ā€¢ Mel Shaw ā€¢ Jack Cutting ā€¢ Grant Simmons ā€¢ Art Stevens ā€¢ Frank Tashlin ā€¢ Wathel Rogers ā€¢ Tyrus Wong ā€¢ Johnny Cannon ā€¢ Bernard Wolf
Visual Development, Layout, Background Artists and Character Designers: Gustaf Tenggren ā€¢ Mary Blair ā€¢ Marjorie Ralston ā€¢ Lillian Bounds ā€¢ Joe Grant ā€¢ Mel Shaw ā€¢ Claude Coats ā€¢ Don DaGradi ā€¢ John Hench ā€¢ Eyvind Earle ā€¢ Ken O'Connor ā€¢ Thor Putnam ā€¢ Albert Hurter ā€¢ John Hubley ā€¢ Herbert Ryman ā€¢ Don Griffith ā€¢ Basil Davidovich ā€¢ Jack Boyd ā€¢ Peter Ellenshaw ā€¢ Ruthie Tompson ā€¢ Earl Duvall ā€¢ Retta Davidson ā€¢ Ub Iwerks ā€¢ Vance Gerry ā€¢ Hazel Sewell ā€¢ James Bodrero ā€¢ Lance Nolley ā€¢ Grace Bailey ā€¢ Maurice Noble ā€¢ Dale Barnhart ā€¢ Andy Engman ā€¢ Eustace Lycett ā€¢ John Emerson ā€¢ Joe Hale ā€¢ Leota Toombs
Storyboard Artists and Writers: Bill Peet ā€¢ Ralph Wright ā€¢ Dick Huemer ā€¢ Floyd Norman ā€¢ Yale Gracey ā€¢ Ted Sears ā€¢ Erdman Penner ā€¢ Joe Rinaldi ā€¢ Winston Hibler ā€¢ Otto Englander ā€¢ William Cottrell ā€¢ Bill Berg ā€¢ Al Bertino ā€¢ T. Hee ā€¢ Homer Brightman ā€¢ Ted Osbourne ā€¢ Larry Clemmons ā€¢ Harry Reeves ā€¢ Jesse Marsh ā€¢ Chuck Couch ā€¢ Webb Smith ā€¢ Dick Sebast
Directors: Clyde Geronimi ā€¢ Hamilton Luske ā€¢ Jack Kinney ā€¢ Ted Berman ā€¢ Richard Rich ā€¢ George Scribner ā€¢ Riley Thomson ā€¢ Dick Lundy ā€¢ Jack King ā€¢ Burt Gillett ā€¢ James Algar ā€¢ Bill Roberts ā€¢ Larry Lansburgh ā€¢ Richard Irvine
Producers: Walt Disney ā€¢ Ron Miller ā€¢ Ken Anderson ā€¢ Don Duckwall ā€¢ Perce Pearce ā€¢ Margaret J. Winkler

1980sā€”present
Renaissance Directors: Rob Minkoff ā€¢ Roger Allers ā€¢ Gary Trousdale ā€¢ Kirk Wise ā€¢ Chris Sanders ā€¢ Mark Dindal ā€¢ John Musker

Story Trust Directors: Ron Clements ā€¢ Chris Buck ā€¢ Byron Howard ā€¢ Don Hall ā€¢ Chris Williams ā€¢ Rich Moore ā€¢ Stephen J. Anderson ā€¢ Nathan Greno ā€¢ Fawn Veerasunthorn
Producers: Peter Del Vecho ā€¢ Clark Spencer ā€¢ Roy Conli ā€¢ Dorothy McKim ā€¢ Don Hahn ā€¢ Shane Morris
Chief Creative Officer: Jennifer Lee
Associated Figures: Bob Iger ā€¢ Roy Edward Disney ā€¢ Michael Eisner ā€¢ John Lasseter ā€¢ Ed Catmull ā€¢ Jeffrey Katzenberg ā€¢ Bob Chapek
Signature Voice Actors: Jim Cummings ā€¢ Alan Tudyk ā€¢ Katie Lowes ā€¢ John DiMaggio ā€¢ Maurice LaMarche ā€¢ Jodi Benson ā€¢ David Ogden Stiers ā€¢ Jesse Corti ā€¢ Paul Briggs ā€¢ Raymond S. Persi ā€¢ Phil Johnston ā€¢ Frank Welker ā€¢ Bill Farmer ā€¢ Brian Cummings
Signature Musicians: Robert B. Sherman ā€¢ Richard M. Sherman ā€¢ Alan Menken ā€¢ Kristen Anderson-Lopez ā€¢ Robert Lopez ā€¢ Lin-Manuel Miranda ā€¢ Howard Ashman ā€¢ Tim Rice ā€¢ Phil Collins ā€¢ Stephen Schwartz ā€¢ Marc Shaiman ā€¢ Danny Troob
Supervising Animators: Glen Keane ā€¢ Andreas Deja ā€¢ Eric Goldberg ā€¢ Mark Henn ā€¢ John Pomeroy ā€¢ Randy Haycock ā€¢ Dale Baer ā€¢ Tony Bancroft ā€¢ Tom Bancroft ā€¢ Tony Fucile ā€¢ Anthony DeRosa ā€¢ Russ Edmonds ā€¢ Randy Haycock ā€¢ Bruce W. Smith ā€¢ Duncan Marjoribanks ā€¢ Ruben Aquino ā€¢ Nik Ranieri ā€¢ Ron Husband ā€¢ Rick Farmiloe ā€¢ Tom Sito ā€¢ Tony Anselmo ā€¢ Will Finn ā€¢ Kathy Zielinski
Visual Development & Storyboard Artists: Dean DeBlois ā€¢ Claire Keane ā€¢ Brittney Lee ā€¢ Jin Kim ā€¢ Shiyoon Kim ā€¢ Ryan Green


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Former Studios
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Current Figures
Bob Iger ā€¢ Jennifer Lee ā€¢ Pete Docter ā€¢ Kevin Feige ā€¢ Kathleen Kennedy ā€¢ Christine McCarthy
Former Figures
Michael Eisner ā€¢ Jeffrey Katzenberg ā€¢ John Lasseter ā€¢ Ed Catmull ā€¢ Bob Chapek ā€¢ Sean Bailey